Bethesda Softworks
Tools Programmer (all levels)
This job is now closed
Job Description
- Req#: 2877
- Design, Support, and Improve id Tech Tools Technology
- Identify and fix issues or problems in the engine that affect content creation
- Work with all disciplines to improve workflows and efficiency
- Game industry programming experience with some tools programming experience
- Strong C++ design and coding experience
- Experience writing code that balances performance and maintainability
- Excellent math skills
- Enjoys jumping into lots of different systems, tackling everything from entire system overhauls to isolated targeted improvements
- A self-motivated and energetic team player with a very strong work ethic and cooperative attitude
- University computer degree or equivalent experience
- Significant contributions to a AAA shipped game
- UI design or programming experience in a GUI toolkit like Qt
- Experience working with Python
- Experience with game editors or DCC applications (Maya, Photoshop, Modo, etc.)
Overview
id Software is looking for a Tools Programmer to help harness the amazing power and potential of the idTech Engine. We are looking for a passionate C++ developer to work with some of the world’s best game developers to bring iconic id Software properties like DOOM and QUAKE to life. We’re looking for someone passionate about all aspects of game and game engine development. You will work closely with developers of all disciplines to improve workflows and write new tools to assist in all phases of game creation.
Position is based in Richardson, TX.
Responsibilities
The Tools Programmer works alongside our engine and game programmers to create the best-in-class FPS engine tailored for our legendary titles. They work with designers, artists, and engineers in designing and implementing new editors that enhance the developer experience and iteration speed.
The Tools Programmer is responsible for improving the editors and workflows used to create games using the idTech Engine. The successful candidate is responsible for, but not limited to:
Qualifications
Preferred Skills
Salary Range
Tools Programmer - The typical base pay range for this position at the start of employment is expected to be between $60,000 - $115,000 per year.
Tools Programmer (Intermediate) - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.
Senior Tools Programmer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
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About the company
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland.